JOANNA HRISULIDU 2025

DESIGNED WORLDS, BUILT STORIES

Selected Scenography & Production Design Projects — 2025

Film production set design for [tytuł filmu] — backstage

Click and explore: 

alt="Immersive Castor Woods set design for Dying Light the Beast"
alt="Immersive Castor Woods set design for Dying Light the Beast"
alt="Immersive Castor Woods set design for Dying Light the Beast"
alt="Immersive Castor Woods set design for Dying Light the Beast"

Wrocław - Dying Light: The Beast — Community Hands-on Event 

I was thrilled to welcome the entire community to our studio in Wrocław and meet face to face with the players we create these worlds for. To celebrate the occasion, we transformed the Hands On room into an immersive scenographic experience, giving guests the opportunity to play The Beast ahead of its release and feel the atmosphere of the game not only on screen, but all around them.

The Truck ...

In creative work, some projects naturally never reach the production stage—but occasionally, they are simply too exciting not to be shared.

This was one of those cases. Presented below are selected concept sketches for a large-scale mobile scenography project:

an ambitious idea to transform a massive truck into

a moving advertisement and immersive attraction. Exploring the possibilities of designing a self-contained, mobile fragment of The Beast universe was pure creative joy. The process of shaping these concepts—balancing scale, movement, and narrative—was an inspiring and genuinely fun experience.

Immersive Castor Woods set design for Dying Light: The Beast
alt="Immersive Castor Woods set design for Dying Light the Beast"
alt="Immersive Castor Woods set design for Dying Light the Beast"

This year, I also designed the scenography for the anniversary episode Dying To Know – Celebrating 10 Years of Dying Light.

It is one of my favorite and most visually striking sets created at the Fish Eye studio, which I originally designed for Techland four years ago.

Celebrating 10 Years of Dying Light

The atmosphere of the studio resonated so strongly with the world of Dying Light: The Beast that the game’s creators chose to include my scenography directly in the game as an Easter egg. For me, this became an exceptional distinction—my physical set design was recognized not only as authentic, but as an integral extension of the game’s universe.

As a result, the studio was transformed into one of the game’s hidden locations: a Safe Zone that players can discover and explore. It is incredibly rewarding to see a real, built environment evolve into a meaningful part of something larger—a living game world shared with players worldwide.

 

You’re warmly invited to step inside and experience it for yourself — in the game, of course :)

This year, I also had the pleasure of co-creating the costume of Bober the Beaver, as well as designing several scenographic sets for a series of films starring Bober the Beaver.

Below are a few of my initial costume sketches; however, the final Beaver character in The Beast was created entirely by the talented artists at Techland.

Meet Bober the Beaver

2025 started as an intense and deeply rewarding period for me with the opening of the Dying Light: The Beast studio—a fully immersive studio environment conceived in late 2024 and completed in early 2025. Located within Techland’s headquarters in Wrocław, the studio was designed as a versatile space for cinematic production, live recordings, and high-end photography.

The interior recreates a retro-inspired apartment, complete with a living room, kitchen, and bedroom. At first glance, the space feels intimate and familiar, evoking the warmth of a once-lived-in home. Gradually, unsettling details emerge—a car embedded in the wall, spreading mold, and vegetation reclaiming the interior—firmly anchoring the space in the world of The Beast, where nostalgia collides with danger and every detail supports immersive, story-driven visuals.

Our The Beast studio as one of the in-game locations?!!

Dying Light: The Beast Studio

GAMESCOM 2025

This year, I once again had the pleasure of creating a large-scale immersive scenographic experience for Techland at Gamescom — Europe’s largest international gaming trade fair, held at Koelnmesse in Cologne. The project was designed to fully immerse visitors in the world of the game and the atmospheric town of Castor Woods.

At the heart of the space stood a six-meter-tall hammer-striking machine combined with a fortune wheel, offering visitors the chance to win exclusive souvenirs. The environment was complemented by a small market square,a dedicated souvenir shop, and a wealth of details inspired directly by the game universe. Inside the building, guests entered the Baron’s industrial laboratory, where live performers portraying infected characters heightened the tension and entertainment through interactive encounters.

This ambitious project was made possible thanks to the outstanding production support from Techland, with special thanks to

Christoph Pardey and Katarzyna Macioł, whose trust, resources, and collaboration allowed this immersive vision to come to life.

Hands On event in ArtBox multimedia gallery in Warsaw’s Norblin Factory

One of last year’s most exciting projects was the creation of an immersive scenographic environment for a promotional hands-on event for journalists and influencers, supporting the upcoming release of Dying Light: The Beast. Hosted at the ArtBox multimedia gallery in Warsaw’s Norblin Factory complex, the event space was transformed into a fragment of the game’s world.

By combining physical scenographic structures with large-scale, projected in-game visuals, we created a seamless blend of technology and set design that allowed guests to step beyond the screen and experience the atmosphere of The Beast firsthand.

VR in Production Design

Thanks to the collaboration with Virtual Magic Studio, before constructing the physical set on the soundstage we were able to walk through the rooms of the apartment in a virtual environment. Using VR technology and the 3D interior models I prepared, the director, the Director of Photography, and I could test the spatial proportions, furniture layout, and wall heights in advance.

I enjoy incorporating new technologies into my creative process—approaches like this significantly streamline the workflow and support more informed artistic decisions.

A new project is coming  -

and this is just the beginning.

Closing out 2025 with the launch of an exciting new project, created in collaboration with Virtual Magic Studio led by Daniel Zduńczyk, who will be opening a new film studio in 2026.

I’m looking forward to designing immersive LED-based scenography for the very first project realized in this new studio — and this is only the beginning.

MAFIA IRL

For several years, I have been collaborating with the Ekipa brand on the scenography and interior design for Mafia IRL.

This year, I once again had the pleasure of shaping the visual world of the project. Each edition unfolds in a different palace or castle estate, where carefully crafted interiors immerse participants in an atmosphere loosely inspired by the aesthetics of the Italian mafia of the 1950s.

Statuette projects PPA 46 - 

10th Anniversary of My Collaboration with the Capitol Musical Theatre

As I have done every year for the past ten years, this year I designed six statuettes for the laureates of the Actor’s Song Review (Przegląd Piosenki Aktorskiej) at the Capitol Musical Theatre in Wrocław. 

The statuette designs were created in 2025, but the awards will be presented in 2026, which means I’m not yet able to reveal their final appearance.

For now, I’m sharing an image of the Toucan — veiling its new look beneath a cloak — along with a few sketches from 2016, when the original and reference design of the Toucan head, the iconic PPA statuette, was first created 

This Is Not Happening

Production Design for a Feature Film

In 2025, the feature film To się nie dzieje, directed by Artur Wyżykowski and produced by Bold Humans, premiered.

The scenography was designed and built in Wrocław at the Feature Film Studio Hall (Wytwórnia Filmów Fabularnych). Created specifically for the production, the set reconstructed the interior of an old tenement building as a fully controlled cinematic environment.

With the narrative unfolding almost entirely within a single space, the scenographic approach shifted away from conventional set dressing toward an exploration of texture, structure, and light. Thick plastered walls, bas-reliefs, and architectural surfaces became the primary visual language, while tall windows, a balcony, and glazed doors between rooms were used to shape the flow of light—imbuing the interiors with depth, rhythm, and a strong atmospheric presence.

Only Until Dawn 

Production Design for a Feature Film

This year, I had the pleasure of collaborating with directing duo Eliza Godlewska and Alan Ruczyński on the production design for the feature film Tylko do świtu. The project is produced by Patrycja Strzyżewska and Kamil Janik of ISTVmedia, with its premiere scheduled for 2026.

Currently in post-production, the film remains under wraps, and visuals cannot yet be revealed. Nonetheless, working on this project was an immensely rewarding experience, and the film itself promises to be a visually striking and meaningful work — more to come soon.

Przycisk

Ready For What 2026 Brings